Wednesday, May 16, 2012

Working Memory in Any Language: Is It the Same?



Published on February 13, 2012 by Tracy P. Alloway, Ph.D.

Working memory is critical for many activities at school, from complex subjects such as reading comprehension, mental arithmetic, and word problems to simple tasks like copying from the board and navigating the halls. We have a limited space for processing information, and the size of various individuals' working memory capacity can vary greatly. For example, a 7-year-old who has working-memory problems may have a working memory capacity the same size as an average 4-year-old. This student will likely find it difficult to keep up with what the teacher says, will struggle to remember instructions, and will mix up words. In contrast, another 7-year-old may have working-memory skills the same size as an average 10-year-old. This student will be the first to finish individual work, will respond quickly to questions during group time, and may even be bored by school.

In everyday classroom activities, students with poor working memory often struggle in activities that place heavy demands on working memory. Thus, it is especially important for educators to be able to directly and accurately assess Working Memory. In my own research, I have published the Automated Working Memory Assessment (AWMA; published by Pearson Assessment, UK), a standardized assessment of verbal and visuo-spatial Working Memory. Not only does the AWMA eliminate the need for prior training in test administration, it also provides a practical and convenient way for educators to screen students for significant working memory problems. Currently, it is the only standardized assessment of working memory available for educators to use, and to date has been translated into 15 languages. Details on the reliability and validity of the AWMA, including research on it use with different learning needs populations, like dyslexia, ADHD, and Autistic Spectrum Disorder, can be found here:

A key question is whether the AWMA provides an accurate assessment of Working Memory in other languages. This is a question that colleagues of mine in Argentina were particularly interested in. The first step was to translate all 12 tests of the AWMA into Spanish. My colleagues who conducted the translation took into account various aspects of phonology, orthography, syntax, semantics, and communicational context (such as, word frequency). They also compared the translation, especially of the verbal tests, to a written work of different literary genres, such as popular science, editorial essays, and news articles from diverse Spanish-speaking countries, not only Spain or a particular Hispano- American country.

Next they recruited 6, 8, and 11 year olds from different demographic backgrounds in Buenos Aires and gave them the Spanish version of the AWMA. My colleagues found very similar patterns in performance between the Spanish-speaking children and the English-speaking children that I tested. Importantly, their results demonstrate that a normal distribution of scores and good relationship between the test scores.

This Spanish translation offers the first step in creating testing materials that are culturally appropriate and offers psychologists and clinicians an opportunity to reliably test Working Memory. The AWMA (and the various translations) is available from Pearson Assessment, UK.

Reference: Injoque-Ricle, I., Calero, A.D., Alloway, T.P., & Burin, D.I. (2011). Assessing Working Memory in Spanish-Speaking Children: Automated Working Memory Assessment Battery Adaptation. Learning and Individual Differences, 21, 78-84.



Article retrieved from: http://www.psychologytoday.com/blog/keep-it-in-mind/201202/working-memory-in-any-language-is-it-the-same

Image retrieved from: http://www.dimensionsguide.com/wp-content/uploads/2009/12/School-Blackboard.jpg

Tuesday, May 15, 2012

How Exercise Could Lead to a Better Brain




By GRETCHEN REYNOLDS
Published: April 18, 2012

The value of mental-training games may be speculative, as Dan Hurley writes in his article on the quest to make ourselves smarter, but there is another, easy-to-achieve, scientifically proven way to make yourself smarter. Go for a walk or a swim. For more than a decade, neuroscientists and physiologists have been gathering evidence of the beneficial relationship between exercise and brainpower. But the newest findings make it clear that this isn’t just a relationship; it is the relationship. Using sophisticated technologies to examine the workings of individual neurons — and the makeup of brain matter itself — scientists in just the past few months have discovered that exercise appears to build a brain that resists physical shrinkage and enhance cognitive flexibility. Exercise, the latest neuroscience suggests, does more to bolster thinking than thinking does.

The most persuasive evidence comes from several new studies of lab animals living in busy, exciting cages. It has long been known that so-called “enriched” environments — homes filled with toys and engaging, novel tasks — lead to improvements in the brainpower of lab animals. In most instances, such environmental enrichment also includes a running wheel, because mice and rats generally enjoy running. Until recently, there was little research done to tease out the particular effects of running versus those of playing with new toys or engaging the mind in other ways that don’t increase the heart rate.

So, last year a team of researchers led by Justin S. Rhodes, a psychology professor at the Beckman Institute for Advanced Science and Technology at the University of Illinois, gathered four groups of mice and set them into four distinct living arrangements. One group lived in a world of sensual and gustatory plenty, dining on nuts, fruits and cheeses, their food occasionally dusted with cinnamon, all of it washed down with variously flavored waters. Their “beds” were colorful plastic igloos occupying one corner of the cage. Neon-hued balls, plastic tunnels, nibble-able blocks, mirrors and seesaws filled other parts of the cage. Group 2 had access to all of these pleasures, plus they had small disc-shaped running wheels in their cages. A third group’s cages held no embellishments, and they received standard, dull kibble. And the fourth group’s homes contained the running wheels but no other toys or treats.

All the animals completed a series of cognitive tests at the start of the study and were injected with a substance that allows scientists to track changes in their brain structures. Then they ran, played or, if their environment was unenriched, lolled about in their cages for several months.

Afterward, Rhodes’s team put the mice through the same cognitive tests and examined brain tissues. It turned out that the toys and tastes, no matter how stimulating, had not improved the animals’ brains.

“Only one thing had mattered,” Rhodes says, “and that’s whether they had a running wheel.” Animals that exercised, whether or not they had any other enrichments in their cages, had healthier brains and performed significantly better on cognitive tests than the other mice. Animals that didn’t run, no matter how enriched their world was otherwise, did not improve their brainpower in the complex, lasting ways that Rhodes’s team was studying. “They loved the toys,” Rhodes says, and the mice rarely ventured into the empty, quieter portions of their cages. But unless they also exercised, they did not become smarter.

Why would exercise build brainpower in ways that thinking might not? The brain, like all muscles and organs, is a tissue, and its function declines with underuse and age. Beginning in our late 20s, most of us will lose about 1 percent annually of the volume of the hippocampus, a key portion of the brain related to memory and certain types of learning.

Exercise though seems to slow or reverse the brain’s physical decay, much as it does with muscles. Although scientists thought until recently that humans were born with a certain number of brain cells and would never generate more, they now know better. In the 1990s, using a technique that marks newborn cells, researchers determined during autopsies that adult human brains contained quite a few new neurons. Fresh cells were especially prevalent in the hippocampus, indicating that neurogenesis — or the creation of new brain cells — was primarily occurring there. Even more heartening, scientists found that exercise jump-starts neurogenesis. Mice and rats that ran for a few weeks generally had about twice as many new neurons in their hippocampi as sedentary animals. Their brains, like other muscles, were bulking up.

But it was the ineffable effect that exercise had on the functioning of the newly formed neurons that was most startling. Brain cells can improve intellect only if they join the existing neural network, and many do not, instead rattling aimlessly around in the brain for a while before dying.

One way to pull neurons into the network, however, is to learn something. In a 2007 study, new brain cells in mice became looped into the animals’ neural networks if the mice learned to navigate a water maze, a task that is cognitively but not physically taxing. But these brain cells were very limited in what they could do. When the researchers studied brain activity afterward, they found that the newly wired cells fired only when the animals navigated the maze again, not when they practiced other cognitive tasks. The learning encoded in those cells did not transfer to other types of rodent thinking.

Exercise, on the other hand, seems to make neurons nimble. When researchers in a separate study had mice run, the animals’ brains readily wired many new neurons into the neural network. But those neurons didn’t fire later only during running. They also lighted up when the animals practiced cognitive skills, like exploring unfamiliar environments. In the mice, running, unlike learning, had created brain cells that could multitask.

Just how exercise remakes minds on a molecular level is not yet fully understood, but research suggests that exercise prompts increases in something called brain-derived neurotropic factor, or B.D.N.F., a substance that strengthens cells and axons, fortifies the connections among neurons and sparks neurogenesis. Scientists can’t directly study similar effects in human brains, but they have found that after workouts, most people display higher B.D.N.F. levels in their bloodstreams.

Few if any researchers think that more B.D.N.F. explains all of the brain changes associated with exercise. The full process almost certainly involves multiple complex biochemical and genetic cascades. A recent study of the brains of elderly mice, for instance, found 117 genes that were expressed differently in the brains of animals that began a program of running, compared with those that remained sedentary, and the scientists were looking at only a small portion of the many genes that might be expressed differently in the brain by exercise.

Whether any type of exercise will produce these desirable effects is another unanswered and intriguing issue. “It’s not clear if the activity has to be endurance exercise,” says the psychologist and neuroscientist Arthur F. Kramer, director of the Beckman Institute at the University of Illinois and a pre-eminent expert on exercise and the brain. A limited number of studies in the past several years have found cognitive benefits among older people who lifted weights for a year and did not otherwise exercise. But most studies to date, and all animal experiments, have involved running or other aerobic activities.

Whatever the activity, though, an emerging message from the most recent science is that exercise needn’t be exhausting to be effective for the brain. When a group of 120 older men and women were assigned to walking or stretching programs for a major 2011 study, the walkers wound up with larger hippocampi after a year. Meanwhile, the stretchers lost volume to normal atrophy. The walkers also displayed higher levels of B.D.N.F. in their bloodstreams than the stretching group and performed better on cognitive tests.

In effect, the researchers concluded, the walkers had regained two years or more of hippocampal youth. Sixty-five-year-olds had achieved the brains of 63-year-olds simply by walking, which is encouraging news for anyone worried that what we’re all facing as we move into our later years is a life of slow (or not so slow) mental decline.


Gretchen Reynolds writes the Phys Ed column for The Times’s Well blog. Her book, ‘‘The First 20 Minutes,’’ about the science of exercise, will be published this month.

Editor: Ilena Silverman




Image retrieved from: http://betterbodysandiego.com/wp-content/uploads/2010/04/brain-and-exercise.jpg

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Article retrieved from: http://www.nytimes.com/2012/04/22/magazine/how-exercise-could-lead-to-a-better-brain.html?_r=4&pagewanted=all


Behavioral Techniques for Children With ADHD


Learning behavior management techniques is considered to be an essential part of any successful ADHD treatment program for children. Most experts agree that combining medication treatments with extended behavior management is the most effective way to manage ADHD in children and adolescents.





There are three basic categories or levels of ADHD behavioral training for children:
1) Parent training in effective child behavior management methods.
2) Classroom behavior modification techniques and academic interventions.
3) Special educational placement.
Behavior management is most often used with younger children with ADHD, but it can be used in adolescents up to 18 years old and even adults. In children and adolescents, the two basic principles are:
  • Modeling behavior by encouraging good behavior with healthy praise or rewards. This works best if the reward or praise immediately follows the positive behavior.
  • Negatively reinforcing bad behavior by allowing appropriate consequences to occur naturally.
Behavior Management Strategies for Preschoolers (Age 5 and Younger)
To help younger kids with ADHD, try these behavior management techniques:
  •  Provide a consistent routine to the days and structure to the environment. Let them know when the routine is changing or something unusual is going to happen, such as a visit from a relative, a trip to the store, or a vacation.
  • Give your child clear boundaries and expectations. These instructions and guidelines are best given right before the activity or situation.
  • Devise an appropriate reward system for good behavior or for completing a certain number of positive behaviors, such as a merit point or gold star program with a specific reward, such as a favorite activity. Avoid using food and especially candy for rewards.
  • Engage your child in constructive and mind-building activities, such as reading, games, and puzzles by participating in the activities yourself.
  • Some parents find that using a timer for activities is a good way to build and reinforce structure. For example, setting a reasonable time limit for a bath or playtime helps train the child to expect limitations, even on pleasurable activities. Giving a child a time limit for chore completion is also useful, especially if a reward is given for finishing on time.
Behavior Management Strategies for Children Ages 6-12
Behavior management strategies for older children with ADHD may include:
  • As much as possible, give clear instructions and explanations for tasks throughout the day. If a task is complex or lengthy, break it down into steps that are more manageable, keeping in mind that as the child learns to manage their behavior, the steps and tasks can become more complex.
  • Reward the child appropriately for good behavior and tasks completed. Set up a clear system of rewards (point system, gold stars) so that the child knows what to expect when they complete a task or refine their behavior.
  • Bear in mind that as your child gets older they will be more sensitive to how they appear to others and may overreact or be unduly ashamed when they are disciplined in front of others. It is important to have a plan for appropriate discipline for misbehaving that does not require carrying out in front of others. Setting up a specific consequence for a certain behavior is probably the best method of providing consistency and fairness for your child.
  • Communicate regularly with your child's teachers so that behavior patterns can be dealt with before they become a major problem and before the teachers get overly frustrated with the situation.
  • Always set a good example for your child. Children with ADHD need role models for behavior more than other children, and the adults in their lives are very important.
Behavior Management Strategies for Teenagers
Most parents know that teenagers (regardless of whether or not they have ADHD) are completely different animals. Here are some behavior management techniques just for teens:
  • As your child matures, it is important to involve them in setting expectations, rewards, and consequences. Empowering them in this manner will improve their self-esteem and reinforce the concept that they are ultimately the masters of their own behavior and can create positive results with good behavior.
  • Teenagers are often very sensitive of how they appear to others and may overreact or be unduly ashamed when they are disciplined in front of others. As adolescents they are experiencing hormonal changes and sexual development, and this brings up a whole host of new issues. Teenage years can be tough enough without ADHD, so be gentle and understanding. Communicate openly with them about the issues surrounding physical and sexual maturation.
  • Continue to communicate regularly with your child's teachers so that behavior patterns can be dealt with before they become a major problem and before the teachers get overly frustrated with the situation.
  • Continue to be consistent and fair in your own behavior. Having a predictable, reasonable parent is always an asset for children with ADHD.
  • Continue to set a good example for your child. Teens with ADHD need role models for behavior more than other kids, and the adults in their lives are very important.
  • If you find yourself becoming overwhelmed by the situation, speak to a professional. It is only natural that you have needs and questions in this process, so seek help when needed.

Image retrieved from:

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Monday, April 2, 2012

CDC: U.S. kids with autism up 78% in past decade



By Miriam Falco, CNN
March 29, 2012

(CNN) -- The number of children with autism in the United States continues to rise, according to a new report released Thursday by the Centers for Disease Control and Prevention. The latest data estimate that 1 in 88 American children has some form of autism spectrum disorder. That's a 78% increase compared to a decade ago, according to the report.
Since 2000, the CDC has based its autism estimates on surveillance reports from its Autism and Developmental Disabilities Monitoring Network. Every two years, researchers count how many 8-year-olds have autism in about a dozen communities across the nation. (The number of sites ranges from six to 14 over the years, depending on the available funding in a given year.)
In 2000 and 2002, the autism estimate was about 1 in 150 children. Two years later 1 in 125 8-year-olds had autism. In 2006, the number was 1 in 110, and the newest data -- from 2008 -- suggests 1 in 88 children have autism.


Boys with autism continue to outnumber girls 5-to-1, according to the CDC report. It estimates that 1 in 54 boys in the United States have autism.
Mark Roithmayr, president of the advocacy group Autism Speaks, says more children are being diagnosed with autism because of "better diagnosis, broader diagnosis, better awareness, and roughly 50% of 'We don't know.'"
He said the numbers show there is an epidemic of autism in the United States.
Early recognition of signs of autism -- a neurodevelopment disorder that leads to impaired language, communication and social skills -- is vital because it can lead to early intervention, says Dr. Gary Goldstein, an autism specialist and president of the Kennedy Krieger Institute in Baltimore.
"There have been studies -- double-blinded studies -- to show that behavioral early intervention changes the outcome for children," Goldstein says.
Roy Sanders and Charlie Bailey sensed something was wrong with their son Frankie Sanders when he was 9 months old.
"Our pediatrician at the time who was a friend of ours tried to tell us that we were being too cautious, we were being too anxious," Sanders says.
Frankie's pediatrician thought his parents were seeing developmental delays that weren't really there. But Frankie wasn't talking, Sanders says. "He didn't have speech; he didn't have any communication skills at all. He didn't point. He would flap quite a bit. He would stare at fans; he would stare at lights; he would become frantic if he didn't have a Thomas the [Tank] Engine because he was obsessed with Thomas the [Tank] Engine."

His parents kept pushing, and Frankie, now a ninth-grade nose guard and defensive guard for the Decatur Bulldogs football team in Decatur, Georgia, was diagnosed with autism when he was 15 months old.


"Early detection is associated with better outcomes," says CDC Director Dr. Thomas Frieden. "The earlier kids are detected, the earlier they could get services, and the less impairment they'll have on their learning and in their lives on a long-term basis is our best understanding."
The CDC is working with the Academy of American Pediatrics to recommend that children get screened for autism at ages 18 months and 24 months, Frieden says.


However, according to the CDC report, most children were diagnosed between ages 4 and 5, when a child's brain is already more developed and harder to change.
"Doctors are getting better at diagnosing autism; communities are getting much better at [providing] services to children with autism, and CDC scientists are getting much better at tracking which kids in the communities we're studying have autism," Frieden says.
"How much of that increase is a result of better tracking and how much of it is a result of an actual increase, we still don't know. We know more about autism today than we have ever known," he says, "but there is still so much we don't know and wish that we knew."




Image retrieved from:
http://www.autismawarenessuk.com/acatalog/8d.jpg
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Understanding Why Autistic People May Reject Social Touch


By Maia Szalavitz  March 19, 2012



One of the hardest challenges for families facing autism is the problem of touch. Often, autistic children resist hugging and other types of physical contact, causing distress all around.

Now, a new study offers insight into why some people shrug off physical touches and how families affected by autism may learn to share hugs without overwhelming an autistic child’s senses.

Yale neuroscientists recruited 19 young adults and imaged their brain activity as a researcher lightly brushed them on the forearm with a soft watercolor paintbrush. In some cases, the brushing was quick, and in others slow: prior studies have shown that most people like slow brushing and perceive it as affectionate contact, while the faster version is felt as less pleasant and more tickle-like.

None of the participants in the current study had autism, but the researchers evaluated them for autistic traits — things like a preference for sameness, order and systems, rather than social interaction. They found that participants with the highest levels of autistic traits had a lower response in key social brain regions — the superior temporal sulcus (STS) and orbitofrontal cortex (OFC) — to the slow brushing.


According to Martha Kaiser, senior author of the study and associate director of the Child Neuroscience Laboratory at the Yale Child Study Center, the STS is a critical hub of the social brain. “This region is important for perceiving the people around us, for visual social stimuli and for perceiving social versus nonsocial sounds,” she says.

The current findings suggest that the region is also involved in processing social touch and that its response is linked to the individual’s social ability, she says.

The OFC, in contrast, helps the brain evaluate experiences — whether something is likely to be good or bad and if it involves pleasure or pain. “The brains of people high in autistic traits aren’t coding touch as socially relevant, that’s one interpretation,” says Kaiser of her findings. “The OFC is very important for coding reward so maybe they’re feeling the touch but in these individuals, their brains don’t code that type of touch as being as rewarding as in individuals with fewer autistic traits.”

If that’s the case, finding ways to make social experience — including touch — more rewarding might be one way to help autistic people connect better with others.

Indeed, Temple Grandin, the well-known author and animal scientist with autism, and the subject of a 2010 HBO biopic, famously built herself a “hug machine” to self-apply deep pressure to her body. She craved the feeling of being securely held, but also needed to be able to control the sensation herself, often finding touch from others too intense.


A better understanding how social touch is processed differently by autistic and nonautistic people may lead to the development of strategies for family members and loved ones to touch people with autism in a way that soothes and fosters feelings of connection, rather than overwhelms.

Kaiser and her colleagues are already studying people with autistic spectrum disorders to explore these questions, particularly in children. Making social touch more rewarding early in development might further help autistic children learn social skills, since learning is heavily dependent on pleasure. And because later development relies on early experience, such a strategy could improve their overall development. “I think there are a lot of potential treatment applications for this work,” Kaiser says.

The study was published in Social Cognitive and Affective Neuroscience.



Image retrieved from: http://www.oregonchildsupport.gov/images/photos/sibling_hug_600x399.jpg

Article retrieved from: http://healthland.time.com/2012/03/19/understanding-why-autistic-people-may-reject-social-touch/

Thursday, February 23, 2012

The Truth About Video Games and the Brain: What Research Tells Us

February 9, 2012 by Bill Jenkins, Ph.D


We’ve all seen the news reports, but how do video games really affect the brain? The short answer is this: researchers are working on it. While a great many studies have been done, science has a long way to go before we fully understand the impact video games can have.


The brain is a malleable, “plastic” structure that can change and evolve with every stimulus we give it. Whether that stimulus comes from listening to Tchaikovsky, studying Spanish, training in karate, or jumping through the mushroom kingdom in Super Mario Bros. Wii, every single input can affect the wiring of the brain if the conditions are right.


In a December 2011 article in Nature Reviews Neuroscience, six experts in neuroscience and cognitive psychology – Daphne Bavelier, C. Shawn Green, Doug Hyun Han, Perry F. Renshaw, Michael M. Merzenich and Douglas A. Gentile – offer their perspectives on frequently asked questions related to the effects of video games on the brain:


Are there beneficial effects of video games? Does evidence point to improvements in cognitive function? Given the wide variety of game types and the tasks they demand of the brain, this is an extremely complex and layered issue. Han and Renshaw cite studies indicating that game play may improve visual-spatial capacity, visual acuity, task switching, decision making and object tracking. In perception, gaming has been shown to enhance low-level vision, visual attention, processing speed and statistical inference. These skills are not necessarily general improvements in cognitive functioning, but specific skills transferrable to similar tasks. (Gentile)


Does playing video games have negative effects on the brain and behavior? On this issue, the jury is essentially unanimous: intensive play of high-action games has been shown to have negative cognitive effects. Merzenich references studies that indicate such games can create “listlessness and discontent in slower-paced and less stimulating academic, work or social environments.” Research has drawn connections between playing more violent games and an increase in more aggressive thoughts. Games with anti-social or violent content “have been shown to reduce empathy, to reduce stress associated with observing or initiating anti-social actions, and to increase confrontational and disruptive behaviors in the real world.” (ibid)


How strong is the evidence that video games are addictive? While strong evidence is mounting, research is proceeding but still incomplete. According to Han and Renshaw, investigations suggest that “brain areas that respond to game stimuli in patients with on-line game addiction are similar to those that respond to drug cue-induced craving in patients with substance dependence.” In addition, they state that gaming dependence has been shown to create “dysfunction in five domains: academic, social, occupational, developmental and behavioral.” While gaming addiction may differ from other types of addiction, it clearly appears to be a very real issue.


What should the role of video games be in education and rehabilitation? Again, if we come back to the underlying fact that any stimulus can change the brain under the right conditions, video games – a source of stimuli – certainly have a role to play in these areas. The question is, what stimuli are beneficial to which individuals, and how can we customize the gaming experience to give the learner or patient the stimuli that they most need at a given moment? Adaptive technologies that track a user’s responses and present follow-up material based on those response patterns, especially when wielded by an experienced educator or clinician, offer immense potential.


The last question these experts address is: Where is neuroscience headed in this field? Clearly, studies have shown that video games affect and change the brain, both for ill as well as for good. Some researchers, such as neuroscientist Paul Howard-Jones of Bristol University, are already experimenting with ways to harness computer gaming to enhance classroom learning. Future studies are likely to uncover both detrimental effects of video games and significant benefits of their employment as learning and rehabilitation tools.


“Because of their great didactic efficiencies,” says Merzenich, “and because of brain plasticity-based exercises can improve the performance characteristics of the brain of almost every child, these new game-like tools shall be at the core of a schooling revolution.”


Image retrieved from: https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgKAB8XCKIPPx7Xc77K8fvMyIwvB0TeC0ULvbjfv1AF23PTk_pnHYE_tMSEOduS2JOffNJeXA_MM-mLPyb1IdZMTEoSj9gAcdKFtJJS1ST6trTIbTJ3zRk6FRAw3e3A-9b7y5dSUf598KP3/s1600/kids-playing-video-games.jpg
Article retrieved from: http://www.scilearn.com/blog/video-games-brain.php?sm=video-games-brain-fb

Tuesday, February 14, 2012

5 Tips for Talking to Children at Play

By Marissa Rasavong

As educators of young children, we are charged with weighty responsibilities, such as increasing students' vocabulary, facilitating purposeful play, and promoting social-emotional skills. Scary but true: What we say (and do not say) during play-based learning can make a big difference for our students. In our busy classrooms, it is easy to slip into communication patterns that are comfortable for us, but do not help our students grow and learn.

Here are a few tips for communicating with young learners at play:

1) Use words that students do not yet know.
The 2000 National Reading Panel demonstrated that children learn most words incidentally. Since our students spend many of their waking hours at school in play-based learning, early childhood educators have plenty of opportunities to strengthen students' vocabularies. Yet when we talk to young children, it can be tempting to stick to words that we think are easy for them to understand. We should fight this tendency: If we are not exposing our students to words beyond those they hear at home, they are not developing the vocabulary that will later prove useful to them as readers and writers.
We should use rich vocabulary as part of our everyday communication and instruction. It is never too soon to expose young learners to "big words."
Elevating our word choices can be as simple as choosing more sophisticated synonyms. Instead of saying, "Good job!," we can praise students with statements like "That is exceptional work!," "Excellent effort!," or "You persisted!" And rather than observing, "It’s cold today," we can talk about how "blustery" or "frigid" the weather is.
By casually using new words (and explaining them, when necessary) as students take part in engaging activities, we can help to build their vocabularies.

2) Ask good questions.
Play ought to be engaging for our young learners—but it is also an opportunity to promote higher-order thinking skills and independent learning. Then we ask close-ended questions (with one right answer in plain sight), we limit what our students can learn during play. Instead, our questions should encourage students to engage more deeply and reflect on their own learning.
When students are excited to tell us about the structures they have built, we can extend their thinking by asking, "What would happen if we moved this block?" or "How many blocks would we need to add, to make your structure taller than you? How did you know that?" Or, while one student is performing a task (such as sorting objects), we might ask another student, "Do you think she should put this piece in that cup? Why? Why not?"
Most of our questions throughout the day should be open-ended questions that give us more bang for the educational buck by pushing students' thinking. Even when we do ask a one-right-answer question, we can respond with, "That’s right! Tell me how you knew that!," rather than just confirming the student is correct.

3) Encourage problem solving.
It is easy to offer shortcut answers when difficulties arise. But what’s best for students in the long run is to encourage them to solve their own problems.
When a student tattles, we may be tempted to say, "Okay, I will talk to him." But we can instead ask questions like, "That sounds frustrating—what did you do?"
If a student says, "I can’t do it," our first instinct may be to instruct, "Do it like this." However, she will learn to think about her learning if we ask her to predict outcomes of other approaches: "What do you think will happen if ... ?"
Of course, such exchanges require patience: We must give students the time they need to solve problems.
Also, we tend to overlook the strategy of requiring "wait time" before problem-solving because we fear the loss of young children’s attention. However, this is still a valuable strategy to keep in our toolbox, when the situation and individual child’s characteristics allow for it.

4) Respond thoughtfully to student behavior.
Researchers have shown (and all experienced educators have witnessed) that a student’s ability—or inability—to regulate himself and affiliate with others can make or break his educational experience. While they are still young, students need to learn to focus on tasks, take turns, and persevere even when they are frustrated. What does this mean for us as early childhood educators? How can we communicate with students in ways that enhance their self-regulation?
The "personal message," a social guidance technique implemented by the faculty of the Child Development Laboratories at Michigan State University, is a scripted sequence that educators can employ to respond to students’ behavior. This sequence involves reflecting, reacting (and giving reasons for our reactions), and redirecting young children. By communicating in this way, we can help young learners understand why and how to follow rules—teaching them how to behave rather than just telling them to behave. The result? Children are intrinsically motivated to follow rules, even when adults are not present.
Here’s how the personal message might look in a situation in which a student has taken another student’s toy. One way to respond would be to say, "Share!" But consider what the student learns when we respond thoughtfully:
• "You wanted that toy, too." We begin by reflecting on the student’s behavior. By showing that we are listening and watching, we demonstrate respect for the student, which establishes a healthy groundwork for the conversation.
• "I felt sad because you took the toy without asking." We react to the student’s behavior, and give a reason for our reaction. This provides the child a chance to see their actions from the perspective of others and to understand why others might feel the way they do. Often, adults will give a rule without explaining why that rule is important, as if we expect students to be born knowing how to behave. Giving a reason is necessary to promote the student’s understanding of the consequence of their action (even if the reason has been mentioned before).
• "Friends take turns. Try asking if you can please have the toy." The final step in a personal message is the statement of the rule or redirection. The last thing we say should be what we expect the student to do or what they should do instead.
Implementing this multi-step process effectively takes practice and dedication. (After all, it is easier to just say, "Share!") But when we consistently respond in this way, students begin to regulate their own behavior—and when we see that, there’s a genuine sense of payoff!

5) Plan ahead to facilitate purposeful play.
Planning can help us choose our words carefully. As with any effective lesson, we should think in advance about our own roles in purposeful play: considering word choices, possible questions to raise, and our objectives for conversations with students. With reflection and practice, we can move beyond "comfortable" communication patterns to engage meaningfully with our students all day long.


Marissa Rasavong is currently the project facilitator of state-funded pre-kindergarten in the Clark County School District of Nevada. Marissa previously taught kindergarten and Title I pre-kindergarten at Robert Lake Elementary in Las Vegas. She is a member of the Teacher Leaders Network.



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